qt涓璻adiobutton鎬庝箞浣跨敤
鍦╭t涓娇鐢╮adiobutton锛屽彲浠ユ寜鐓т互涓嬫楠よ繘琛屾搷浣滐細
1. 棣栧厛锛屽湪Qt璁捐鍣ㄤ腑灏嗕竴涓猀RadioButton鎺т欢鎷栨斁鍒扮獥鍙d腑銆?br/>
2. 鍦ㄥ睘鎬х紪杈戝櫒涓负QRadioButton璁剧疆鏂囨湰锛屼互渚跨敤鎴疯兘澶熺湅鍒伴€夐」鐨勬弿杩般€?br/>
3. 涓篞RadioButton璁剧疆涓€涓敮涓€鐨刼bjectName锛岃繖鏍峰湪浠g爜涓彲浠ラ€氳繃objectName鏉ヨ闂拰鎿嶄綔瀹冦€?br/>
4. 鍦ㄩ渶瑕佷娇鐢╮adiobutton鐨勫湴鏂癸紝渚嬪鎸夐挳鐐瑰嚮浜嬩欢涓紝鍙互閫氳繃浠ヤ笅鏂瑰紡鑾峰彇閫変腑鐨剅adiobutton锛?br/>
```cpp
if (ui->radioButton->isChecked()) {
// 杩涜鐩稿簲鐨勬搷浣?br/>
}
```
娉ㄦ剰锛寀i鏄獥鍙g被鐨勬寚閽堬紝radioButton鏄疩RadioButton鐨刼bjectName銆?br/>
5. 濡傛灉鏈夊涓猺adiobutton锛屽彲浠ュ皢瀹冧滑鏀剧疆鍦ㄤ竴涓猀ButtonGroup涓互渚胯繘琛屽垎缁勭鐞嗐€傝繖鏍峰彲浠ラ€氳繃QButtonGroup鐨刢heckedButton()鍑芥暟鏉ヨ幏鍙栭€変腑鐨剅adiobutton锛?br/>
```cpp
QButtonGroup *buttonGroup = new QButtonGroup(this);
buttonGroup->addButton(ui->radioButton1);
buttonGroup->addButton(ui->radioButton2);
buttonGroup->addButton(ui->radioButton3);
connect(buttonGroup, SIGNAL(buttonClicked(QAbstractButton*)), this, SLOT(onRadioButtonClicked(QAbstractButton*)));
// ...
void MainWindow::onRadioButtonClicked(QAbstractButton *button)
{
if (button == ui->radioButton1) {
// 杩涜鐩稿簲鐨勬搷浣?br/>
} else if (button == ui->radioButton2) {
// 杩涜鐩稿簲鐨勬搷浣?br/>
} else if (button == ui->radioButton3) {
// 杩涜鐩稿簲鐨勬搷浣?br/>
}
}
```
娉ㄦ剰锛宱nRadioButtonClicked()鏄竴涓嚜瀹氫箟鐨勬Ы鍑芥暟锛岀敤浜庡鐞唕adiobutton鐨勭偣鍑讳簨浠躲€?br/>
閫氳繃涓婅堪姝ラ锛屾偍灏卞彲浠ュ湪Qt涓娇鐢╮adiobutton浜嗐€?/p>