unity涓璱nstantiate鎬庝箞浣跨敤
鍦║nity涓紝Instantiate鍑芥暟鐢ㄤ簬鍒涘缓鍜屽疄渚嬪寲娓告垙瀵硅薄銆傚畠鐨勫熀鏈娉曞涓嬶細
Instantiate(鍘熷瀵硅薄, 浣嶇疆, 鏃嬭浆)
鍘熷瀵硅薄锛氳瀹炰緥鍖栫殑瀵硅薄鐨勫師濮嬮鍒朵綋鎴栨父鎴忓璞°€?/p>
浣嶇疆锛氭柊瀹炰緥鍖栧璞$殑浣嶇疆銆?/p>
鏃嬭浆锛氭柊瀹炰緥鍖栧璞$殑鏃嬭浆銆?/p>
浠ヤ笅鏄竴浜涗娇鐢↖nstantiate鍑芥暟鐨勭ず渚嬶細
- 瀹炰緥鍖栦竴涓鍒朵綋瀵硅薄锛?/li>
public GameObject prefab; // 棰勫埗浣撳璞?/span>
void Start()
{
Instantiate(prefab, transform.position, transform.rotation);
}
- 瀹炰緥鍖栦竴涓父鎴忓璞★細
public GameObject obj; // 娓告垙瀵硅薄
void Start()
{
Instantiate(obj, new Vector3(0, 0, 0), Quaternion.identity);
}
- 鍔ㄦ€佺敓鎴愬涓璞★細
public GameObject prefab; // 棰勫埗浣撳璞?/span>
public int numObjects = 10; // 瑕佺敓鎴愮殑瀵硅薄鏁伴噺
void Start()
{
for (int i = 0; i < numObjects; i++)
{
Vector3 position = new Vector3(i * 2, 0, 0); // 姣忎釜瀵硅薄鐨勪綅缃?/span>
Instantiate(prefab, position, Quaternion.identity);
}
}
杩欎簺绀轰緥灞曠ず浜嗕娇鐢↖nstantiate鍑芥暟鏉ュ垱寤哄拰瀹炰緥鍖栨父鎴忓璞$殑涓嶅悓鏂规硶銆備綘鍙互鏍规嵁鑷繁鐨勯渶姹傝繘琛岄€傚綋鐨勪慨鏀瑰拰璋冩暣銆?/p>