unity鎬庝箞閫氳繃鑴氭湰娣诲姞鍒氫綋
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using UnityEngine;
public class AddRigidbody : MonoBehaviour
{
private void Start()
{
// 娣诲姞鍒氫綋缁勪欢
Rigidbody rb = gameObject.AddComponent<Rigidbody>();
}
}
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杩欐牱锛屼綘灏卞彲浠ラ€氳繃鑴氭湰娣诲姞鍒氫綋浜嗐€?/p>